2k2000nuc
dbhrscom@2k2000nuc:/usr/bin$ glmark2-es2
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glmark2 2023.01
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OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: LoongGPU(TM) LG110 (DRM 1.0.0 / 6.6.52-loong64, LLVM 8.0.1)
GL_VERSION: OpenGL ES 2.0 Mesa 18.3.6
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
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[build] use-vbo=false: FPS: 397 FrameTime: 2.521 ms
[build] use-vbo=true: FPS: 483 FrameTime: 2.072 ms
[texture] texture-filter=nearest: FPS: 355 FrameTime: 2.818 ms
[texture] texture-filter=linear: FPS: 342 FrameTime: 2.925 ms
[texture] texture-filter=mipmap: FPS: 297 FrameTime: 3.369 ms
[shading] shading=gouraud: FPS: 395 FrameTime: 2.533 ms
[shading] shading=blinn-phong-inf: FPS: 396 FrameTime: 2.531 ms
[shading] shading=phong: FPS: 390 FrameTime: 2.566 ms
[shading] shading=cel: FPS: 389 FrameTime: 2.571 ms
[bump] bump-render=high-poly: FPS: 338 FrameTime: 2.965 ms
[bump] bump-render=normals: FPS: 441 FrameTime: 2.269 ms
[bump] bump-render=height: FPS: 364 FrameTime: 2.751 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 190 FrameTime: 5.291 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 106 FrameTime: 9.519 ms
[pulsar] light=false:quads=5:texture=false: FPS: 360 FrameTime: 2.778 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 120 FrameTime: 8.392 ms
[desktop] effect=shadow:windows=4: FPS: 196 FrameTime: 5.113 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 235 FrameTime: 4.270 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 141 FrameTime: 7.111 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 270 FrameTime: 3.710 ms
[ideas] speed=duration: FPS: 232 FrameTime: 4.326 ms
[jellyfish] <default>: FPS: 194 FrameTime: 5.162 ms
[terrain] <default>: FPS: 18 FrameTime: 58.170 ms
[shadow] <default>: FPS: 216 FrameTime: 4.632 ms
[refract] <default>: FPS: 41 FrameTime: 24.443 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 388 FrameTime: 2.580 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 389 FrameTime: 2.576 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 388 FrameTime: 2.579 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 389 FrameTime: 2.574 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 389 FrameTime: 2.577 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 388 FrameTime: 2.579 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 388 FrameTime: 2.578 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 389 FrameTime: 2.574 ms
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glmark2 Score: 302
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