和上次用uos1070测试的分数相当,2K2000的GPU和7A2000里面的GPU有所不同
glmark2
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glmark2 2023.01
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OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: LoongGPU(TM) LG110 (DRM 1.0.0 / 4.19.0-19-loongson-3, LLVM 8.0.1)
GL_VERSION: 2.1 Mesa 18.3.6
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
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[build] use-vbo=false: FPS: 275 FrameTime: 3.640 ms
[build] use-vbo=true: FPS: 330 FrameTime: 3.034 ms
[texture] texture-filter=nearest: FPS: 270 FrameTime: 3.710 ms
[texture] texture-filter=linear: FPS: 262 FrameTime: 3.826 ms
[texture] texture-filter=mipmap: FPS: 237 FrameTime: 4.227 ms
[shading] shading=gouraud: FPS: 283 FrameTime: 3.541 ms
[shading] shading=blinn-phong-inf: FPS: 288 FrameTime: 3.479 ms
[shading] shading=phong: FPS: 284 FrameTime: 3.532 ms
[shading] shading=cel: FPS: 285 FrameTime: 3.518 ms
[bump] bump-render=high-poly: FPS: 265 FrameTime: 3.774 ms
[bump] bump-render=normals: FPS: 315 FrameTime: 3.177 ms
[bump] bump-render=height: FPS: 272 FrameTime: 3.689 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 189 FrameTime: 5.305 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 93 FrameTime: 10.859 ms
[pulsar] light=false:quads=5:texture=false: FPS: 255 FrameTime: 3.935 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 103 FrameTime: 9.800 ms
[desktop] effect=shadow:windows=4: FPS: 170 FrameTime: 5.899 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 174 FrameTime: 5.764 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 118 FrameTime: 8.516 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 197 FrameTime: 5.093 ms
[ideas] speed=duration: FPS: 167 FrameTime: 6.019 ms
[jellyfish] <default>: FPS: 165 FrameTime: 6.091 ms
[terrain] <default>: FPS: 16 FrameTime: 64.869 ms
[shadow] <default>: FPS: 185 FrameTime: 5.408 ms
[refract] <default>: FPS: 38 FrameTime: 26.925 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 278 FrameTime: 3.604 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 277 FrameTime: 3.615 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 278 FrameTime: 3.600 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 276 FrameTime: 3.627 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 280 FrameTime: 3.579 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 280 FrameTime: 3.581 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 279 FrameTime: 3.592 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 278 FrameTime: 3.598 ms
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glmark2 Score: 225
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glmark2-es2
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glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: LoongGPU(TM) LG110 (DRM 1.0.0 / 4.19.0-19-loongson-3, LLVM 8.0.1)
GL_VERSION: OpenGL ES 2.0 Mesa 18.3.6
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 280 FrameTime: 3.583 ms
[build] use-vbo=true: FPS: 333 FrameTime: 3.012 ms
[texture] texture-filter=nearest: FPS: 270 FrameTime: 3.706 ms
[texture] texture-filter=linear: FPS: 262 FrameTime: 3.821 ms
[texture] texture-filter=mipmap: FPS: 242 FrameTime: 4.139 ms
[shading] shading=gouraud: FPS: 289 FrameTime: 3.462 ms
[shading] shading=blinn-phong-inf: FPS: 286 FrameTime: 3.498 ms
[shading] shading=phong: FPS: 287 FrameTime: 3.487 ms
[shading] shading=cel: FPS: 287 FrameTime: 3.484 ms
[bump] bump-render=high-poly: FPS: 268 FrameTime: 3.743 ms
[bump] bump-render=normals: FPS: 320 FrameTime: 3.133 ms
[bump] bump-render=height: FPS: 290 FrameTime: 3.451 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 166 FrameTime: 6.050 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 94 FrameTime: 10.729 ms
[pulsar] light=false:quads=5:texture=false: FPS: 266 FrameTime: 3.773 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 102 FrameTime: 9.808 ms
[desktop] effect=shadow:windows=4: FPS: 170 FrameTime: 5.902 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 173 FrameTime: 5.785 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 125 FrameTime: 8.051 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 201 FrameTime: 4.991 ms
[ideas] speed=duration: FPS: 175 FrameTime: 5.747 ms
[jellyfish] <default>: FPS: 166 FrameTime: 6.048 ms
[terrain] <default>: FPS: 16 FrameTime: 64.830 ms
[shadow] <default>: FPS: 185 FrameTime: 5.419 ms
[refract] <default>: FPS: 37 FrameTime: 27.312 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 287 FrameTime: 3.486 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 287 FrameTime: 3.491 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 284 FrameTime: 3.533 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 286 FrameTime: 3.499 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 284 FrameTime: 3.524 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 288 FrameTime: 3.477 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 288 FrameTime: 3.478 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 286 FrameTime: 3.504 ms
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glmark2 Score: 228
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